Versunkener Palast
Normal
Preis nur für Mitglieder
Foil
Preis nur für Mitglieder

Preise, Preisverlauf und die Werte von Cardmarket siehst du mit einem kostenlosen Konto. Dazu legst du die Karte in deine Sammlung, auf die Wunschliste oder ins Deck.

Versunkener Palast

Sunken Palace

Land — Höhle Rare

Modern Horizons 3 Commander #133, 2024

Der Versunkene Palast kommt getappt ins Spiel. {T}: Erzeuge {U}. {1}{U}, {T}, schicke sieben Karten aus deinem Friedhof ins Exil: Erzeuge {U}. Wenn du dieses Mana ausgibst, um einen Zauberspruch zu wirken oder eine Fähigkeit zu aktivieren, kopiere jenen Zauberspruch bzw. jene Fähigkeit. Du kannst neue Ziele für die Kopie bestimmen. (Manafähigkeiten können nicht kopiert werden.)

Aktueller Regeltext (englisch)

This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)

Illustration: Julian Kok Joon Wen. Platz 4.618 der meistgespielten Commander-Karten. Salzwert 0,11, kaum salzig.

Legalität

Standard
Nicht legal
Pioneer
Nicht legal
Modern
Nicht legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos (die beliebtesten 6 von 11)

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (9)
  • 07.06.2024The copy is created on the stack, so it's not "cast" or "activated." Creating the copy won't cause abilities that trigger when a player casts a spell or activates an ability to trigger.
  • 07.06.2024Resolving copies of permanent spells become tokens as they enter the battlefield. These tokens are not considered "created" when this happens.
  • 07.06.2024The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • 07.06.2024The copy will have the same targets as the spell or ability it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If the spell is a permanent spell with targets, such as an Aura, you may also choose a new target for that spell. The new targets must be legal. If, for any target, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • 07.06.2024If the spell or ability that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
  • 07.06.2024If the spell or ability has damage divided as it was cast or activated, the division can't be changed (although the targets receiving that damage still can). The same is true of spells and abilities that distribute counters.
  • 07.06.2024Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have a colon in their reminder text.
  • 07.06.2024A copy is created even if the spell or ability that caused the delayed triggered ability to trigger has been countered by the time that delayed triggered ability resolves. The copy resolves before the original spell.
  • 07.06.2024If the spell or ability that's copied has an X whose value was determined as it was cast or activated, the copy will have the same value of X.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (2)