Tergrid, Göttin der Furcht // Tergrids Laterne
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Tergrid, Göttin der Furcht // Tergrids Laterne {3}{B}{B} // {3}{B}

Tergrid, God of Fright // Tergrid's Lantern

Legendäre Kreatur — Gott // Legendäres Artefakt Rare

Kaldheim #112, 2021

4/5Game Changer

Bedrohlich Immer wenn ein Gegner eine bleibende Karte opfert, die kein Spielstein ist, oder eine bleibende Karte abwirft, kannst du sie aus dem Friedhof unter deiner Kontrolle ins Spiel bringen. Artefakt {3}{B} — {T}: Ein Spieler deiner Wahl verliert 3 Lebenspunkte, es sei denn, er opfert eine bleibende Karte, die kein Land ist, oder wirft eine Karte ab. {3}{B}: Enttappe Tergrids Laterne. Gott {3}{B}{B}

Aktueller Regeltext (englisch)

Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control. — {T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. {3}{B}: Untap Tergrid's Lantern.

Furcht ist ihr einziger wahrer Gefährte. — Als Tergrid noch ein Kind war, versuchte ihr Schatten, sie zu töten. Nur ihre Laterne hält ihn in Schach.

Menace

Illustration: Yongjae Choi. Platz 1.592 der meistgespielten Commander-Karten. Salzwert 2,81, sehr salzig.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Nicht legal
Commander
Legal

Kombos

Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.

Regelklarstellungen (15)
  • 05.02.2021In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
  • 05.02.2021If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
  • 05.02.2021The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
  • 05.02.2021A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
  • 05.02.2021If an opponent sacrifices a nontoken permanent or discards a permanent card as part of paying the cost of a spell or ability, Tergrid's ability will trigger and goes on the stack on top of that spell or ability. Tergrid's ability will resolve before that spell or ability.
  • 05.02.2021A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • 05.02.2021The player targeted by the first ability of Tergrid's Lantern can choose to lose 3 life even if they have nonland permanents to sacrifice or cards to discard. They can't choose to sacrifice a nonland permanent if they don't control any, nor can they choose to discard a card if they have none in hand.
  • 05.02.2021If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
  • 05.02.2021To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
  • 05.02.2021If the card leaves the graveyard before Tergrid's ability resolves, you can't put it onto the battlefield, even if it returns to the graveyard before the ability resolves.
  • 05.02.2021If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
  • 05.02.2021There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
  • 05.02.2021If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
  • 05.02.2021If an opponent sacrifices a nontoken permanent, it doesn't matter which graveyard it goes to. Tergrid's ability will trigger.
  • 05.02.2021If you put an Aura onto the battlefield using Tergrid's ability, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (3)