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The Destined White Mage 

Legendary Creature — Human Cleric Rare
Final Fantasy Commander #444, 2025
2/3
Lifelink
,
: Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
Illustration: David Rapoza. Platz 9.480 der meistgespielten Commander-Karten. Salzwert 0,26, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Nicht legal
- Modern
- Nicht legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos (die beliebtesten 6 von 322)
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The Destined White Mage + Schreitende Balliste
∞ Schaden∞ Lebenspunkte∞ Lebensgewinn-Auslöser ab Stufe 3 So funktioniert es
-
The Destined White Mage + Triskelion
∞ Schaden∞ Lebenspunkte∞ Lebensgewinn-Auslöser ab Stufe 3 So funktioniert es
-
The Destined White Mage + Stachelnährer
∞ Lebenspunkte∞ Lebensgewinn-Auslöser ab Stufe 4 So funktioniert es
-
The Destined White Mage + Shalai und Hallar
∞ +1/+1-Marken auf deinen Kreaturen∞ Schaden∞ Lebenspunkte∞ Lebensgewinn-Auslöser ab Stufe 3 So funktioniert es
-
The Destined White Mage + Shalai und Hallar
∞ +1/+1-Marken auf deinen Kreaturen∞ Schaden∞ Lebenspunkte∞ Lebensgewinn-Auslöser So funktioniert es
-
The Destined White Mage + Wuselnde Eiche + Seelenwächter
∞ Kreatur-Spielsteine∞ Lebenspunkte∞ +1/+1-Marken auf einer Kreatur∞ Lebensgewinn-Auslöser ab Stufe 3 So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (8)
- 02.10.2025To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
- 02.10.2025If a creature you control is dealt lethal damage at the same time that you gain life, it can't receive a counter from The Destined White Mage's second ability in time to save it.
- 02.10.2025In a Two-Headed Giant game, life gained by your teammate won't cause The Destined White Mage's third ability to trigger, even though it caused your team's life total to increase.
- 02.10.2025If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
- 02.10.2025The Destined White Mage's second ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.
- 02.10.2025If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and The Destined White Mage's third ability triggers only once.
- 02.10.2025Some cards refer to you having a "full party." This is true if the number of creatures in your party is four.
- 02.10.2025Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, The Destined White Mage's third ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.