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Die Wiederherstellung Dominarias 


The Mending of Dominaria
Verzauberung — Sage Rare
Dominaria #173, 2018
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.) I, II — Lege die obersten zwei Karten deiner Bibliothek auf deinen Friedhof. Dann kannst du eine Kreaturenkarte aus deinem Friedhof auf deine Hand zurückbringen. III — Bringe alle Länderkarten aus deinem Friedhof ins Spiel zurück und mische dann deinen Friedhof in deine Bibliothek.
Aktueller Regeltext (englisch)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Illustration: Adam Paquette. Platz 3.558 der meistgespielten Commander-Karten. Salzwert 0,10, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
-
Die Wiederherstellung Dominarias + Zurs Sphäre + Weiser Evolutionskundler + Hexender Parasit
∞ Lebenspunkte∞ Mana deiner Länder∞ Lebensgewinn-Auslöser∞ Wuchern So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (7)
- 27.04.2018As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
- 27.04.2018If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
- 27.04.2018If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
- 27.04.2018Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
- 27.04.2018Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
- 27.04.2018A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
- 27.04.2018Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.