Unterwelt-Hetzhund
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Unterwelt-Hetzhund {1}{R}

Underworld Rage-Hound

Kreatur — Elementarwesen, Hund Common

Theros Beyond Death #163, 2020

3/1

Der Unterwelt-Hetzhund greift in jedem Kampf an, falls möglich. Befreiung — {3}{R}, schicke drei andere Karten aus deinem Friedhof ins Exil. (Du kannst diese Karte aus deinem Friedhof für ihre Befreiungskosten wirken.) Der Unterwelt-Hetzhund befreit sich mit einer +1/+1-Marke auf ihm.

Aktueller Regeltext (englisch)

This creature attacks each combat if able. Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.

Escape

Illustration: Tyler Walpole. Platz 23.428 der meistgespielten Commander-Karten.

Legalität

Standard
Nicht legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Pauper
Legal
Commander
Legal
Regelklarstellungen (8)
  • 24.01.2020Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • 24.01.2020If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • 24.01.2020If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • 24.01.2020To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • 24.01.2020If Underworld Rage-Hound can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • 24.01.2020After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • 24.01.2020If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • 24.01.2020Escape's permission doesn't change when you may cast the spell from your graveyard.

Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.

Drucke (1)