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Wandernde Fumarole
Wandering Fumarole
Land Rare
Oath of the Gatewatch #182, 2016
Die Wandernde Fumarole kommt getappt ins Spiel.
: Erhöhe deinen Manavorrat um
oder
.
: Bis zum Ende des Zuges wird die Wandernde Fumarole zu einer 1/4 blauen und roten Elementarwesen-Kreatur mit „
: Vertausche Stärke und Widerstandskraft dieser Kreatur bis zum Ende des Zuges." Sie ist immer noch ein Land.
Aktueller Regeltext (englisch)
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.
Illustration: Florian de Gesincourt. Platz 7.995 der meistgespielten Commander-Karten. Salzwert 0,10, kaum salzig.
Legalität
- Standard
- Nicht legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Nicht legal
- Commander
- Legal
Kombos
-
Wandernde Fumarole + Vollstrecker-Konstrukt
Unendlich große Kreatur bis Zugende ab Stufe 3 So funktioniert es
-
Wandernde Fumarole + Unerbittliche Brandklingen
Unendlich starke Kreatur bis Zugende So funktioniert es
Kombos von Commander Spellbook, dort stehen alle mit Ablauf und Voraussetzungen.
Regelklarstellungen (7)
- 22.01.2016This land is colorless until the last ability gives it colors.
- 22.01.2016A land that becomes a creature may be affected by “summoning sickness.” You can't attack with it or use any of its
abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
- 22.01.2016An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of a spell with awaken), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Wandering Fumarole has been made a 0/0 creature with three +1/+1 counters on it, activating its last ability will turn it into a 4/7 creature that's still a land.
- 22.01.2016When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
- 19.03.2021Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- 19.03.2021Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 19.03.2021Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.
Drucke (8)
- Edge of Eternities: Stellar Sights (EOS #135) · Invertiert, Borderless, Galaxy Foil 2025
- Edge of Eternities: Stellar Sights (EOS #180) · Invertiert, Borderless, Galaxy Foil 2025
- Edge of Eternities: Stellar Sights (EOS #45) · Invertiert, Borderless 2025
- Edge of Eternities: Stellar Sights (EOS #90) · Invertiert, Borderless 2025
- Commander Legends: Battle for Baldur's Gate (CLB #928) 2022
- The List (PLST #OGW-182) 2021
- Oath of the Gatewatch (OGW #182) 2016
- Oath of the Gatewatch Promos (POGW #182s) · Prerelease 2016