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Wilde Entwirrung 

Wild Unraveling
Instant Common
Lorwyn Eclipsed #84, 2026
Als zusätzliche Kosten, um diesen Zauberspruch zu wirken, wende Fäulnis 2 an oder bezahle . (Für Fäulnis 2 legst du zwei -1/-1-Marken auf eine Kreatur, die du kontrollierst.)
Neutralisiere einen Zauberspruch deiner Wahl.
Aktueller Regeltext (englisch)
As an additional cost to cast this spell, blight 2 or pay . (To blight 2, put two -1/-1 counters on a creature you control.)
Counter target spell.
Als Wildmagie in seinen Arm fuhr, wurde der Pfad, der ihm einst so klar erschien, von seiner eigenen Furcht verdunkelt.
Illustration: Jabari Weathers. Platz 11.980 der meistgespielten Commander-Karten. Salzwert 0,19, kaum salzig.
Legalität
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
Regelklarstellungen (6)
- 17.11.2025All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
- 17.11.2025If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
- 17.11.2025The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
- 17.11.2025If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
- 17.11.2025Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
- 17.11.2025If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
Offizielle Klarstellungen von Wizards of the Coast, nur auf Englisch.